
“The environment, the tension, keeping the player on the edge of their seat-all these things combine to create the atmosphere needed for a successful horror game.” “Arguably, atmosphere is the most important ingredient for a horror game,” says Associate Lead Level Designer Steven Ciciola. When the original game came out, its atmosphere earned nearly universal praise-so when Motive™ set out to remake this iconic survival horror game, the designers knew they needed to nail this key element. For Dead Space™, it’s all of those things and more, linked together by one crucial element: atmosphere. What makes something scary? It can be the unknown, or a known threat pure uncertainty, or the certainty of inevitable disaster. You can read about this unique system on the original blog post or below: The fourth entry in the Dead Space dev’s blog is now out and focuses on The Intensity Director – the mechanism by which the Dead Space remake will determine the level of stress and tension throughout the game, ensuring that players constantly teeter on the edge of their seats.
